The Kin Campaign

The Start

For some reason, your character finds themselves in the Human nation of Sava’rell on the center of the eastern continent. You are going to a dungeon/shrine/hill or some other similar descriptor at the very center of this nation.

This place is remote, at the top of a hill where no cities, towns or even roads can be seen for miles around. Here there are ruins, the remnants of four tall pillars with a large amount of other rubble. In the center is a doorway that you can see both sides of. No other entrance is visible. There are a lot of other people milling around the hill. Most of them are very odd looking people. They seem to be waiting for something. You yourself feel compelled to stay, curiosity or determination or something keeps you here as more stragglers approach the hill.

Talk to me if you need reasons to be here, I am full of them.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.